Blender

Specifieke topics

Je settings overzetten naar andere pc of nieuwe Blender versie
De juiste manier om gaten in oppervlakken te snijden
Tijdlijn verbergen
Rechtermuis klik en selecteer "Close area". Tot slot File -> Save Startup File.
Close area


List Of Blender add-ons

Lijst optionele blender add-ons

Blender Settings and more

Hoe de blender instellen in millimeters (mm)
Uitleg Vertices, vertex, faces ...
Mijn geheim voor perfect passende 3D prints
Een nauwkeurige vector .SVG exporteren


CAD In Blender

CAD Sketcher Intro | Ontwerp op basis van beperkingen
Cad Sketcher workflows en mustknows
CAD Sketcher gebruiken
CAD Sketcher in actie | 10 minuten CAD uitdaging
CAD Modeling
CAD Schetser VS Precisie Modelleren
CAD Sketcher Vacuum Clip
Precisie modelleren met PDT - Hoe werkt het? ( Les 1 )
Meten & vertex opschonen - Hoe te PDT ( Les 2 )
Gaten en filets - Zo werkt het: PDT gebruiken ( Les 3 )
Hoe een vector-SVG exporteren ( Les 4 )
Hoe blijf ik georganiseerd in Blender ( Les 5 )
Precisie-addons ( Les 6 )
Beginning 2D to 3D | Extrusion ( Les 7 )
Introductie tot 3D-precisie Vervolg - Gaten ( Les 8 )
Afschuining & Linked Duplicate ( Les 9 )
Randafstanden & 3D-tolerantie ( Les 10 )
Losse eindjes uit de Need to Know-serie ( Les 11 )
Precisie modelleren in actie, serie samenvatting ( Les 12 )
Toleranties van 3D-geprinte bouten en moeren
Maak “elke” parametrische versnellingen
Parametrische precisie tandwielen
Hoe Blender gebruiken als 3D printer - De basis
3D print toolbox - Cleanup


CAD Transforms

CAD-stijl precisiebeweging
Snel overzicht van CAD Transforms
Hoe een lasersnijbestand ontwerpen


Implementaties

Emboss getallen - Geometrie knooppunten
Blender GeoNodes & Gizmos
Niet-destructief modelleren in Blender
Bevel tip


Learn Blender 2.9+ Through Precision Modeling

1. Getting Started - Setup & View Navigation

  • 00:00 - Intro
  • 00:18 - What This Video Is All About
  • 00:38 - What This Course Is All About
  • 01:11 - Who I am & My Goal
  • 02:06 - The Course Structure
  • 02:50 - If You Already Know Blender
  • 03:24 - Closing Notes

2. Getting Started - Setup & View Navigation

  • 00:00 - Intro
  • 00:25 - Installing Blender
  • 02:13 - Starting Up Blender
  • 02:55 - Quality Of Life Settings
  • 04:53 - Standard Navigation
  • 06:12 - Snapping Navigation
  • 08:40 - What If Your Lost
  • 10:25 - Navigation Recap
  • 11:11 - Closing Notes

3. Precision Addons for Blender 2.9+

  • 00:00 - Intro
  • 00:12 - What This Video Is About
  • 00:40 - Mini info about add-ons
  • 01:10 - Internal Add-on info
  • 03:15 - Activating Blender Internal Add-ons
  • 04:20 - Where To Get External Add-ons
  • 06:09 - External Add-on Files
  • 08:17 - Installing External Files & More Info
  • 11:33 - Add-on Word Of Warning
  • 12:22 - Closing Notes

4. How To Setup Blender In millimeters (mm)

5. What Is Mesh & How To Select It

  • 00:00 - Intro
  • 00:44 - What Is A Mesh? Object Mode & Edit Mode?
  • 04:10 - Basic Selection
  • 07:42 - 'Advanced'' Selection Methods
  • 08:11 - Loop Select
  • 09:49 - Increasing & Decreasing Selection
  • 10:20 - Invert Selection
  • 11:17 - Pathway Selection
  • 12:12 - Circle Selection
  • 13:25 - Scene Statistics
  • 14:21 - X-Ray & Wireframe
  • 17:49 - Closing Notes

6. Object Fundamentals - Create Delete & Duplicate

7. Origin Snapping & Edit/Object Mode Connections

  • 00:00 - Intro
  • 00:14 - What This Video Is About
  • 00:55 - Mini Recap
  • 02:10 - Edit Mode Modifications
  • 03:24 - Object Splitting
  • 04:29 - Origin Point Snapping
  • 07:19 - Object Joining & Active Selection
  • 09:19 - Separating Loose Parts
  • 10:10 - Closing Notes

8. Object Mode Movement Basics

  • 00:00 - Intro
  • 00:11 - What This Video Is About
  • 00:25 - Mini Recap
  • 00:59 - Object Mode Movement Basics
  • 01:35 - Transform Menu Input Movement
  • 02:42 - Scale And Dimensions
  • 04:47 - Movement Tools
  • 07:11 - Movement Tools Shortcuts
  • 08:19 - Global & Local Axis
  • 11:17 - Transform Pivot Points
  • 13:48 - Extra: Proportional Movement
  • 15:00 - Proportional Movement In Action
  • 16:10 - Closing Notes

9. Edit Mode Movement Basics

  • 00:00 - Intro
  • 00:11 - What This Video Is About
  • 00:25 - Scene Setup
  • 01:10 - Edit Mode Movement
  • 04:59 - Edit Mode Movement Multiple Mesh
  • 06:30 - Mesh vs Origin Local Axis
  • 08:28 - Active Element Snapping
  • 09:20 - Extra: Proportional Movement In Edit Mode
  • 10:30 - Extra: Random Transforms
  • 11:14 - Closing Notes

10. CAD Transforms Movement Basics

  • 00:00 - Intro
  • 00:14 - What This Video Is About
  • 00:35 - Scene Setup
  • 01:12 - CAD Transforms Setup
  • 03:21 - Basics Of Using CAD Transforms
  • 05:36 - Exploring CAD Transforms Movement
  • 08:43 - Micro Explanation Of Normals
  • 09:07 - Exploring CAD Transforms Movement
  • 11:05 - CAD Transforms Rotation
  • 12:30 - CAD Transforms Scale
  • 15:54 - Closing Notes

11. Moving The Origin Point With "Affect Only"

12. Few More Shortcuts - Course Pit Stop

13. 2D Precision Basics - Extruding and Clean Up

14. 2D Precision Basics Continued

  • 00:00 - Intro
  • 00:12 - What This Video Is About
  • 00:20 - Scene Setup
  • 00:40 - Right Click Extruded
  • 01:30 - Baked Bevels & Chamfers
  • 03:29 - Reverting Bevels & Chamfers
  • 04:41 - Edge Offset
  • 05:27 - Putting A Hole In Face
  • 06:26 - Holes Slow Way
  • 08:05 - Holes Quick Way
  • 09:06 - Another Hole
  • 10:23 - Auto Merge Split Edge & Face
  • 13:42 - Mesh Clean up Example
  • 17:42 - Closing Notes

15. 2D Precision - Measureit - Export SVG

  • 00:00 - Intro
  • 00:12 - What This Video Is About
  • 00:26 - Finishing Off The Net
  • 03:06 - Limited Dissolve Pitfall
  • 04:02 - Auto Merge Splitface Pitfall
  • 04:34 - Knife Tool
  • 05:11 - Normals In Detail
  • 09:16 - Measurement In Blender
  • 10:29 - Blender Measure Tool
  • 12:10 - Quick Measurement 'Hacky way'
  • 12:41 - Mearureit Addon
  • 17:55 - Exporting SVG Outline SVG
  • 20:25 - Exporting SVG, ExportDXF
  • 21:47 - Closing Notes

16. 2D to 3D - 3D Holes - Grid Fill

  • 00:00 - Intro
  • 00:12 - What This Video Is About
  • 00:24 - Alternative Ways of Joining Vertices
  • 01:25 - Join Vertices & Cut A Face
  • 02:09 - Intro To Subdivision
  • 02:50 - Folding Our Cube Together
  • 04:19 - Mesh Clean up / Joining
  • 05:06 - 3D Holes & Ways They Can Go Wrong
  • 06:08 - Grid Fill By Giving Blender A Little More Info
  • 07:11 - Quicker Grid Fill with F2 Addon
  • 07:57 - Bridge Edge Loop
  • 11:06 - Recapping Normals In The 3D Space
  • 12:36 - Normal Directions
  • 13:44 - Recapping Face Creation
  • 15:20 - Closing Notes

17. Getting Started With Face Extrusions

  • 00:00 - Intro
  • 00:12 - What This Video Is About
  • 00:22 - Scene setup
  • 01:36 - Face Extrusion
  • 02:03 - Normals Pitfalls
  • 02:38 - Extrusion Overview
  • 04:29 - Multiple Face Extrusions
  • 05:42 - Extrusions Along Normals
  • 07:05 - Extruded Individual Faces
  • 08:00 - Extrude To Cursor
  • 08:56 - Extrusion Recap
  • 09:26 - Closing Notes

18. 3D Editing Tool Overview

19. Your First Precision Model To 3D Print

  • 00:00 - Intro
  • 00:13 - What This Video Is About
  • 00:57 - Basic Structure
  • 02:05 - Hole Placement
  • 04:51 - Manual Precision Hole
  • 06:25 - Manual Mesh Booleans
  • 08:15 - Bevel / Chamfers Pitfalls
  • 10:05 - Outer Chamfers
  • 11:23 - Final Movements
  • 12:00 - Mesh Definition, Constraints & Topology
  • 15:32 - 3D Printing Tolerance
  • 17:26 - Additional ViewPort Shaddings
  • 18:00 - Overview Of The 3D Print Tool
  • 19:05 - The Difference Of Constrained Mesh In 3D Printing
  • 19:54 - What Is Limited Dissolve
  • 21:18 - Closing Notes

20. Extrude Manifold & Internal Faces

  • 00:00 - Intro
  • 00:13 - What This Video Is About
  • 00:41 - Extrude Manifold In Action
  • 01:43 - Manifold With Normal Extrusion
  • 02:24 - Extrude Manifold Pitfall / Internal faces
  • 04:05 - Not Sketch Up / Use Bridge Edge Loops
  • 04:41 - Recreating A Problem
  • 05:42 - Clean Up Internal Faces
  • 06:15 - Closing Notes

21. Intro To Modifiers - Boolean Modifier

  • 00:00 - Intro
  • 00:14 - What This Video Is About
  • 00:24 - What We Will Recreate
  • 01:22 - Introducing Blender Modifiers - Manual Bool Tool
  • 03:33 - What Is A Modifier
  • 04:45 - Applying & Views
  • 05:46 - How To Use The Bool Tool
  • 06:33 - Modifier Pitfalls
  • 10:27 - Modifier Stacking
  • 11:44 - Realworld Scenario & Challenge
  • 12:41 - Solution
  • 14:17 - Modifiers Are Not Perfect
  • 15:10 - Closing Notes

22. Constraining Modifiers - Bevel Modifier

  • 00:00 - Intro
  • 00:20 - What This Video Is About
  • 00:32 - What We Will Recreate
  • 01:34 - Introducing the Bevel Modifier
  • 02:23 - Bevel Modifier Pitfall
  • 03:28 - Prepping The Scene
  • 04:41 - Clamp Overlap
  • 06:03 - Limiting By Angle
  • 07:11 - Limiting With Edge Weight
  • 08:37 - Limiting With Vertex Groups
  • 08:58 - Creating Vertex Groups
  • 10:31 - Limit By Vertex Groups
  • 12:25 - Why Is The Mesh Like This
  • 13:05 - A Little Extra On Bevels
  • 15:36 - Realworld Challenge
  • 16:02 - Challenge Solution
  • 21:38 - As Close To 'Parametric' As We Can Get
  • 22:18 - Closing Notes

23. Mirror Modifier Mastery

  • 00:00 - Intro
  • 00:14 - What This Video Is About
  • 00:26 - Setup and Introduction of the Mirror Modifier
  • 01:34 - Introducing the Bevel Modifier
  • 02:16 - Setting Up A Mirror Object
  • 03:24 - Mirror Modifier Details
  • 04:03 - Mirror Clipping
  • 05:47 - Multi-Axis Mirroring
  • 07:12 - Mirroring Concept Example
  • 08:25 - Mirroring Real-World Challenge
  • 09:14 - Challenge Solution
  • 10:10 - Boolean Mirroring
  • 12:28 - Closing Notes

24. Solidify Modifier - Should You Use It

  • 00:00 - Intro
  • 00:19 - What This Video Is About
  • 00:35 - Setup and Operation Introduction
  • 01:40 - Introducing The Solidify Modifier
  • 02:30 - Even Thickness
  • 03:19 - Precision Check
  • 03:43 - Few More Details About Solidify (Rims)
  • 04:41 - Precision Check 'Complex' Geometry
  • 06:06 - Precision Method For The Same Outcome
  • 08:53 - Closing Notes

25. Blender SVG Workflow - Intro To Curves

  • 00:00 - Intro
  • 00:28 - What This Video Is About
  • 00:47 - Intro To What Curves Are
  • 05:19 - The Why... Curve To Mesh
  • 06:28 - What I'll Be Importing To Blender
  • 07:05 - Importing .SVG From Inkscape & Fixing
  • 09:30 - Importing .SVG From Illustrator & Fixing
  • 11:29 - .SVG Challenge, Importing And Creating Mesh
  • 16:14 - Creating A Curve From An Edge
  • 17:51 - Exporting Mesh As A .SVG
  • 19:14 - Closing Notes

26. Screw Modifier - Revolve, Bolts & Threads

  • 00:00 - Intro
  • 00:20 - What This Video Is About
  • 00:37 - Intro To Screw Modifier 2D Plain
  • 02:23 - Screw Modifier Revolve
  • 05:36 - Screw Revolve With Curves
  • 10:17 - Creating A Spring
  • 11:45 - Creating A Helix & Removing Origin Dependence
  • 13:55 - Mini Intro To Parenting
  • 15:06 - Easy Way Of Making A Bolt
  • 15:30 - Installing Editing Bolt Factory
  • 17:06 - Creating A Thread From Scratch
  • 19:40 - Closing Notes

27. Array Modifier - Fundamentals

  • 00:00 - Intro
  • 00:16 - What This Video Is About
  • 00:34 - Intro To Array Modifier
  • 02:02 - Array Relative Offset
  • 03:04 - Array Constant Offset
  • 04:10 - Merge & Caps
  • 06:07 - Fit Length
  • 06:53 - Fit Curve
  • 08:05 - Array Object Offset
  • 10:06 - Radial Array
  • 11:50 - Moving / Controlling Radial Arrays
  • 14:33 - Closing Notes

28. Advanced Arrays, Instancing & Curves

  • 00:00 - Intro
  • 00:23 - What This Video Is About
  • 00:46 - Arraying An Array
  • 02:25 - Intro To Instancing Arrays
  • 07:02 - Intro To Curve Modifier
  • 10:52 - 'Advanced' Curves / Extruding Along A Curve
  • 13:43 - Deformation Arraying Along A Curve
  • 19:27 - Instancing Array Along A Curve
  • 22:49 - Vertex Curve Instancing / Array Position Without Rotation
  • 24:38 - Intro To Curve Normals
  • 28:12 - 'Issue' Creating A Curve From Mesh
  • 32:16 - Perpendicular Curves From Mesh
  • 37:58 - Power Of Radial Arrays
  • 42:28 - Closing Notes

29. How To Organize In Blender 2.9+

30. Must Know Modifiers & Linked Duplicates

  • 00:00 - Intro
  • 00:15 - What This Video Is About
  • 00:30 - Linked Duplicates
  • 04:10 - Triangulate Modifier
  • 05:38 - Weld Modifier
  • 06:59 - Subdivision Surface Modifier
  • 10:11 - Wireframe Modifier
  • 11:10 - Remesh Modifier
  • 12:38 - Displace Modifier
  • 15:52 - Decimate Modifier
  • 16:58 - Closing Notes

31. What Blender Sucks At... & Where Now - The End Of Learning Blender

  • 00:00 - Intro
  • 00:59 - Maker Tales Intro
  • 01:09 - Where Does Blender Precision Modeling Fit Best
  • 02:33 - Where Blender SUCKS! (For Our Precision Workflow)
  • 02:47 - Fix 1: The 'Right' Way
  • 03:04 - Fix 2: My Way...
  • 03:50 - Blender Precision Real Talk
  • 04:50 - Announcement
  • 05:53 - Will I Be Covering Free CAD
  • 06:15 - Closing Notes

32. Blender Mesh Fixing - 3D Printing Tool Box Explained

  • 00:00 - The 3D Print Tool Box - Blender Mesh Analysis
  • 01:03 - How To Scale By Volume & Bounds
  • 02:40 - Non-Manifold Edge Explained
  • 03:35 - Bad Contiguous Edges Explained
  • 04:20 - Intersect Face Explained
  • 05:34 - Zero Faces Explained
  • 06:19 - Zero Edges Explained
  • 07:18 - Non-Flat Faces Explained
  • 09:10 - Thin Faces Explained
  • 10:10 - Sharp Edge Explained
  • 11:30 - Overhang Face Explained
  • 12:15 - A Little Bug To Watch Out For
  • 13:19 - Automatic Blender Mesh Fixing & Exporting
  • 14:15 - Mesh Design Things To Keep In Mind

Sneltoetsen

Commando Functie omschrijving Viewport/bewerking Videoverwijzing Notities
Muiswiel gebruiken In & Uitzomen Object mode / Edit mode Part-2
Muiswiel indrukken + bewegen Rotatie in de viewport
SHIFT + muiswiel indrukken + bewegen Schuiven of pannen in de viewport
Scrollen of CTRL + muiswiel indrukken + bewegen Inzoemen in de viewport
.(nummeriek punt) + muisaanwijzer op tekenoppervlak Gaat je object centraal op je scherm zetten van geselecteerd scene (indien je verloren bent)
3 geeft je vooraanzicht X (Rode lijn)
1 rechter zijde (groen), druk je nog een keer is dit linker zijde
7 Bovenaanzicht, (druk je nog een keer is dit onderaanzicht
SHIFT+C Alles center zetten
ALT+Z X-ray view aan of uit zetten. (werkt in object & edit mode)
SHIFT+Z Wisselen tussen draadmodel & gesloten/effen weergave
TAB Wisselen tussen edit & object mode
N Show properties
CTRL+-(min toets) Gaat dingen aftrekken van elkaar Opgelet we hebben 2 objecten nodig, de volgord is belangrijk. Het 1e object trekken we af van 2!(object modus) CTRL + rechtermuis klik (select)
ALT + Linker muisklik op lijn Loop selection Er zijn 3 types van selectie, vertex, line & face -> gaat alles selecteren in die lijn
Reference blender shortcuts from makertaless
Referentie:A Makertales Blender guide Blender on stackexchange How to Align Vertices in Blender