Blender
Specifieke topics
Je settings overzetten naar andere pc of nieuwe Blender versie

De juiste manier om gaten in oppervlakken te snijden

Tijdlijn verbergen
Rechtermuis klik en selecteer "Close area". Tot slot File -> Save Startup File.
List Of Blender add-ons
- 3D view: MeasureIt
- 3D view: Stored views
- Add Mesh: Extra objects
- add mesh: Bolt Factory
- Export Autocad DXF
- Import Autocad DXF
- Mesh: tinyCAD Mesh Tools
- object: Bool Tool
- object: Align Tools
- Mesh: 3D print Tool Box
- Interface: Modifier Tools
- Mesh: F2
- Mesh: Edit Mesh Tools
Lijst optionele blender add-ons
- ReBevel for Blender
- Mesh Slicer For Parametric Design
- Zip Merge
- CAD Sketcher
- CAD Transform
- Tracegenius Pro - Advanced 2D Image To 3D Mesh Tracer
- Simple Bend
- Flatterer of Flatterer site
- Round Inset
- Bend Face
Blender Settings and more
Hoe de blender instellen in millimeters (mm)

Uitleg Vertices, vertex, faces ...

Mijn geheim voor perfect passende 3D prints

Een nauwkeurige vector .SVG exporteren

CAD In Blender
CAD Sketcher Intro | Ontwerp op basis van beperkingen

Cad Sketcher workflows en mustknows

CAD Sketcher gebruiken

CAD Sketcher in actie | 10 minuten CAD uitdaging

CAD Modeling

CAD Schetser VS Precisie Modelleren

CAD Sketcher Vacuum Clip

Precisie modelleren met PDT - Hoe werkt het? ( Les 1 )

Meten & vertex opschonen - Hoe te PDT ( Les 2 )

Gaten en filets - Zo werkt het: PDT gebruiken ( Les 3 )

Hoe een vector-SVG exporteren ( Les 4 )

Hoe blijf ik georganiseerd in Blender ( Les 5 )

Precisie-addons ( Les 6 )

Beginning 2D to 3D | Extrusion ( Les 7 )

Introductie tot 3D-precisie Vervolg - Gaten ( Les 8 )

Afschuining & Linked Duplicate ( Les 9 )

Randafstanden & 3D-tolerantie ( Les 10 )

Losse eindjes uit de Need to Know-serie ( Les 11 )

Precisie modelleren in actie, serie samenvatting ( Les 12 )

Toleranties van 3D-geprinte bouten en moeren

Maak “elke” parametrische versnellingen

Parametrische precisie tandwielen

Hoe Blender gebruiken als 3D printer - De basis

3D print toolbox - Cleanup

CAD Transforms
CAD-stijl precisiebeweging

Snel overzicht van CAD Transforms

Hoe een lasersnijbestand ontwerpen

Implementaties
Emboss getallen - Geometrie knooppunten

Blender GeoNodes & Gizmos

Niet-destructief modelleren in Blender

Bevel tip

Learn Blender 2.9+ Through Precision Modeling
1. Getting Started - Setup & View Navigation
2. Getting Started - Setup & View Navigation
3. Precision Addons for Blender 2.9+

- 00:00 - Intro
- 00:12 - What This Video Is About
- 00:40 - Mini info about add-ons
- 01:10 - Internal Add-on info
- 03:15 - Activating Blender Internal Add-ons
- 04:20 - Where To Get External Add-ons
- 06:09 - External Add-on Files
- 08:17 - Installing External Files & More Info
- 11:33 - Add-on Word Of Warning
- 12:22 - Closing Notes
4. How To Setup Blender In millimeters (mm)
5. What Is Mesh & How To Select It

- 00:00 - Intro
- 00:44 - What Is A Mesh? Object Mode & Edit Mode?
- 04:10 - Basic Selection
- 07:42 - 'Advanced'' Selection Methods
- 08:11 - Loop Select
- 09:49 - Increasing & Decreasing Selection
- 10:20 - Invert Selection
- 11:17 - Pathway Selection
- 12:12 - Circle Selection
- 13:25 - Scene Statistics
- 14:21 - X-Ray & Wireframe
- 17:49 - Closing Notes
6. Object Fundamentals - Create Delete & Duplicate

- 00:00 - Intro
- 00:13 - What This Video Is About
- 00:30 - Deleting
- 01:09 - 3D Cursor Intro
- 02:15 - Creating Objects
- 03:04 - 3D Cursor Snapping
- 03:40 - Intro To Origin Points
- 04:24 - Snapping Menu
- 06:06 - Clearing The Scene
- 06:52 - Duplication
- 08:02 - Constraints
- 09:19 - Numerical Input
- 10:22 - Recap
- 11:10 - Closing Notes
7. Origin Snapping & Edit/Object Mode Connections
8. Object Mode Movement Basics

- 00:00 - Intro
- 00:11 - What This Video Is About
- 00:25 - Mini Recap
- 00:59 - Object Mode Movement Basics
- 01:35 - Transform Menu Input Movement
- 02:42 - Scale And Dimensions
- 04:47 - Movement Tools
- 07:11 - Movement Tools Shortcuts
- 08:19 - Global & Local Axis
- 11:17 - Transform Pivot Points
- 13:48 - Extra: Proportional Movement
- 15:00 - Proportional Movement In Action
- 16:10 - Closing Notes
9. Edit Mode Movement Basics

- 00:00 - Intro
- 00:11 - What This Video Is About
- 00:25 - Scene Setup
- 01:10 - Edit Mode Movement
- 04:59 - Edit Mode Movement Multiple Mesh
- 06:30 - Mesh vs Origin Local Axis
- 08:28 - Active Element Snapping
- 09:20 - Extra: Proportional Movement In Edit Mode
- 10:30 - Extra: Random Transforms
- 11:14 - Closing Notes
10. CAD Transforms Movement Basics

- 00:00 - Intro
- 00:14 - What This Video Is About
- 00:35 - Scene Setup
- 01:12 - CAD Transforms Setup
- 03:21 - Basics Of Using CAD Transforms
- 05:36 - Exploring CAD Transforms Movement
- 08:43 - Micro Explanation Of Normals
- 09:07 - Exploring CAD Transforms Movement
- 11:05 - CAD Transforms Rotation
- 12:30 - CAD Transforms Scale
- 15:54 - Closing Notes
11. Moving The Origin Point With "Affect Only"
12. Few More Shortcuts - Course Pit Stop
13. 2D Precision Basics - Extruding and Clean Up

- 00:00 - Intro
- 00:12 - What This Video Is About
- 00:26 - Mini Recap
- 01:11 - Scene Setup
- 02:31 - Extruding A Vertex
- 03:55 - Extruding An Edge
- 04:30 - Extruding A Square
- 04:50 - Fusing & Filling
- 05:45 - Face Deleting
- 06:38 - Inspection & Merging
- 08:52 - Auto Merging
- 09:57 - Extrusion Pitfall
- 11:40 - Repeat Last Command
- 12:28 - TinyCAD Overview
- 14:57 - 3D Cursor Centering
- 15:50 - Dissolving Vertices
- 16:40 - F2 Addon
- 18:02 - Closing Notes
14. 2D Precision Basics Continued

- 00:00 - Intro
- 00:12 - What This Video Is About
- 00:20 - Scene Setup
- 00:40 - Right Click Extruded
- 01:30 - Baked Bevels & Chamfers
- 03:29 - Reverting Bevels & Chamfers
- 04:41 - Edge Offset
- 05:27 - Putting A Hole In Face
- 06:26 - Holes Slow Way
- 08:05 - Holes Quick Way
- 09:06 - Another Hole
- 10:23 - Auto Merge Split Edge & Face
- 13:42 - Mesh Clean up Example
- 17:42 - Closing Notes
15. 2D Precision - Measureit - Export SVG

- 00:00 - Intro
- 00:12 - What This Video Is About
- 00:26 - Finishing Off The Net
- 03:06 - Limited Dissolve Pitfall
- 04:02 - Auto Merge Splitface Pitfall
- 04:34 - Knife Tool
- 05:11 - Normals In Detail
- 09:16 - Measurement In Blender
- 10:29 - Blender Measure Tool
- 12:10 - Quick Measurement 'Hacky way'
- 12:41 - Mearureit Addon
- 17:55 - Exporting SVG Outline SVG
- 20:25 - Exporting SVG, ExportDXF
- 21:47 - Closing Notes
16. 2D to 3D - 3D Holes - Grid Fill

- 00:00 - Intro
- 00:12 - What This Video Is About
- 00:24 - Alternative Ways of Joining Vertices
- 01:25 - Join Vertices & Cut A Face
- 02:09 - Intro To Subdivision
- 02:50 - Folding Our Cube Together
- 04:19 - Mesh Clean up / Joining
- 05:06 - 3D Holes & Ways They Can Go Wrong
- 06:08 - Grid Fill By Giving Blender A Little More Info
- 07:11 - Quicker Grid Fill with F2 Addon
- 07:57 - Bridge Edge Loop
- 11:06 - Recapping Normals In The 3D Space
- 12:36 - Normal Directions
- 13:44 - Recapping Face Creation
- 15:20 - Closing Notes
17. Getting Started With Face Extrusions

- 00:00 - Intro
- 00:12 - What This Video Is About
- 00:22 - Scene setup
- 01:36 - Face Extrusion
- 02:03 - Normals Pitfalls
- 02:38 - Extrusion Overview
- 04:29 - Multiple Face Extrusions
- 05:42 - Extrusions Along Normals
- 07:05 - Extruded Individual Faces
- 08:00 - Extrude To Cursor
- 08:56 - Extrusion Recap
- 09:26 - Closing Notes
18. 3D Editing Tool Overview
19. Your First Precision Model To 3D Print

- 00:00 - Intro
- 00:13 - What This Video Is About
- 00:57 - Basic Structure
- 02:05 - Hole Placement
- 04:51 - Manual Precision Hole
- 06:25 - Manual Mesh Booleans
- 08:15 - Bevel / Chamfers Pitfalls
- 10:05 - Outer Chamfers
- 11:23 - Final Movements
- 12:00 - Mesh Definition, Constraints & Topology
- 15:32 - 3D Printing Tolerance
- 17:26 - Additional ViewPort Shaddings
- 18:00 - Overview Of The 3D Print Tool
- 19:05 - The Difference Of Constrained Mesh In 3D Printing
- 19:54 - What Is Limited Dissolve
- 21:18 - Closing Notes
20. Extrude Manifold & Internal Faces
21. Intro To Modifiers - Boolean Modifier

- 00:00 - Intro
- 00:14 - What This Video Is About
- 00:24 - What We Will Recreate
- 01:22 - Introducing Blender Modifiers - Manual Bool Tool
- 03:33 - What Is A Modifier
- 04:45 - Applying & Views
- 05:46 - How To Use The Bool Tool
- 06:33 - Modifier Pitfalls
- 10:27 - Modifier Stacking
- 11:44 - Realworld Scenario & Challenge
- 12:41 - Solution
- 14:17 - Modifiers Are Not Perfect
- 15:10 - Closing Notes
22. Constraining Modifiers - Bevel Modifier

- 00:00 - Intro
- 00:20 - What This Video Is About
- 00:32 - What We Will Recreate
- 01:34 - Introducing the Bevel Modifier
- 02:23 - Bevel Modifier Pitfall
- 03:28 - Prepping The Scene
- 04:41 - Clamp Overlap
- 06:03 - Limiting By Angle
- 07:11 - Limiting With Edge Weight
- 08:37 - Limiting With Vertex Groups
- 08:58 - Creating Vertex Groups
- 10:31 - Limit By Vertex Groups
- 12:25 - Why Is The Mesh Like This
- 13:05 - A Little Extra On Bevels
- 15:36 - Realworld Challenge
- 16:02 - Challenge Solution
- 21:38 - As Close To 'Parametric' As We Can Get
- 22:18 - Closing Notes
23. Mirror Modifier Mastery

- 00:00 - Intro
- 00:14 - What This Video Is About
- 00:26 - Setup and Introduction of the Mirror Modifier
- 01:34 - Introducing the Bevel Modifier
- 02:16 - Setting Up A Mirror Object
- 03:24 - Mirror Modifier Details
- 04:03 - Mirror Clipping
- 05:47 - Multi-Axis Mirroring
- 07:12 - Mirroring Concept Example
- 08:25 - Mirroring Real-World Challenge
- 09:14 - Challenge Solution
- 10:10 - Boolean Mirroring
- 12:28 - Closing Notes
24. Solidify Modifier - Should You Use It

- 00:00 - Intro
- 00:19 - What This Video Is About
- 00:35 - Setup and Operation Introduction
- 01:40 - Introducing The Solidify Modifier
- 02:30 - Even Thickness
- 03:19 - Precision Check
- 03:43 - Few More Details About Solidify (Rims)
- 04:41 - Precision Check 'Complex' Geometry
- 06:06 - Precision Method For The Same Outcome
- 08:53 - Closing Notes
25. Blender SVG Workflow - Intro To Curves

- 00:00 - Intro
- 00:28 - What This Video Is About
- 00:47 - Intro To What Curves Are
- 05:19 - The Why... Curve To Mesh
- 06:28 - What I'll Be Importing To Blender
- 07:05 - Importing .SVG From Inkscape & Fixing
- 09:30 - Importing .SVG From Illustrator & Fixing
- 11:29 - .SVG Challenge, Importing And Creating Mesh
- 16:14 - Creating A Curve From An Edge
- 17:51 - Exporting Mesh As A .SVG
- 19:14 - Closing Notes
26. Screw Modifier - Revolve, Bolts & Threads

- 00:00 - Intro
- 00:20 - What This Video Is About
- 00:37 - Intro To Screw Modifier 2D Plain
- 02:23 - Screw Modifier Revolve
- 05:36 - Screw Revolve With Curves
- 10:17 - Creating A Spring
- 11:45 - Creating A Helix & Removing Origin Dependence
- 13:55 - Mini Intro To Parenting
- 15:06 - Easy Way Of Making A Bolt
- 15:30 - Installing Editing Bolt Factory
- 17:06 - Creating A Thread From Scratch
- 19:40 - Closing Notes
27. Array Modifier - Fundamentals

- 00:00 - Intro
- 00:16 - What This Video Is About
- 00:34 - Intro To Array Modifier
- 02:02 - Array Relative Offset
- 03:04 - Array Constant Offset
- 04:10 - Merge & Caps
- 06:07 - Fit Length
- 06:53 - Fit Curve
- 08:05 - Array Object Offset
- 10:06 - Radial Array
- 11:50 - Moving / Controlling Radial Arrays
- 14:33 - Closing Notes
28. Advanced Arrays, Instancing & Curves

- 00:00 - Intro
- 00:23 - What This Video Is About
- 00:46 - Arraying An Array
- 02:25 - Intro To Instancing Arrays
- 07:02 - Intro To Curve Modifier
- 10:52 - 'Advanced' Curves / Extruding Along A Curve
- 13:43 - Deformation Arraying Along A Curve
- 19:27 - Instancing Array Along A Curve
- 22:49 - Vertex Curve Instancing / Array Position Without Rotation
- 24:38 - Intro To Curve Normals
- 28:12 - 'Issue' Creating A Curve From Mesh
- 32:16 - Perpendicular Curves From Mesh
- 37:58 - Power Of Radial Arrays
- 42:28 - Closing Notes
29. How To Organize In Blender 2.9+

- 00:00 - Intro
- 00:14 - What This Video Is About
- 00:24 - Scene Setup
- 00:53 - Renaming
- 01:08 - Collections
- 04:09 - Restriction Toggles
- 05:05 - Join Organization
- 06:54 - Parenting
- 09:15 - Random Colours
- 10:14 - Viewport Colouring / Materials
- 16:45 - Visibility - Local View
- 18:17 - Visibility - Hiding
- 20:31 - Visibility - Collections
- 21:30 - Stored Views
- 23:10 - Aligning Objects
- 24:37 - Closing Notes
30. Must Know Modifiers & Linked Duplicates
31. What Blender Sucks At... & Where Now - The End Of Learning Blender

- 00:00 - Intro
- 00:59 - Maker Tales Intro
- 01:09 - Where Does Blender Precision Modeling Fit Best
- 02:33 - Where Blender SUCKS! (For Our Precision Workflow)
- 02:47 - Fix 1: The 'Right' Way
- 03:04 - Fix 2: My Way...
- 03:50 - Blender Precision Real Talk
- 04:50 - Announcement
- 05:53 - Will I Be Covering Free CAD
- 06:15 - Closing Notes
32. Blender Mesh Fixing - 3D Printing Tool Box Explained

- 00:00 - The 3D Print Tool Box - Blender Mesh Analysis
- 01:03 - How To Scale By Volume & Bounds
- 02:40 - Non-Manifold Edge Explained
- 03:35 - Bad Contiguous Edges Explained
- 04:20 - Intersect Face Explained
- 05:34 - Zero Faces Explained
- 06:19 - Zero Edges Explained
- 07:18 - Non-Flat Faces Explained
- 09:10 - Thin Faces Explained
- 10:10 - Sharp Edge Explained
- 11:30 - Overhang Face Explained
- 12:15 - A Little Bug To Watch Out For
- 13:19 - Automatic Blender Mesh Fixing & Exporting
- 14:15 - Mesh Design Things To Keep In Mind
Sneltoetsen
Commando | Functie omschrijving | Viewport/bewerking | Videoverwijzing | Notities |
---|---|---|---|---|
Muiswiel gebruiken | In & Uitzomen | Object mode / Edit mode | Part-2 | |
Muiswiel indrukken + bewegen | Rotatie in de viewport | |||
SHIFT + muiswiel indrukken + bewegen | Schuiven of pannen in de viewport | |||
Scrollen of CTRL + muiswiel indrukken + bewegen | Inzoemen in de viewport | |||
.(nummeriek punt) + muisaanwijzer op tekenoppervlak | Gaat je object centraal op je scherm zetten van geselecteerd scene (indien je verloren bent) | |||
3 | geeft je vooraanzicht X (Rode lijn) | |||
1 | rechter zijde (groen), druk je nog een keer is dit linker zijde | |||
7 | Bovenaanzicht, (druk je nog een keer is dit onderaanzicht | |||
SHIFT+C | Alles center zetten | |||
ALT+Z | X-ray view aan of uit zetten. (werkt in object & edit mode) | |||
SHIFT+Z | Wisselen tussen draadmodel & gesloten/effen weergave | |||
TAB | Wisselen tussen edit & object mode | |||
N | Show properties | |||
CTRL+-(min toets) | Gaat dingen aftrekken van elkaar | Opgelet we hebben 2 objecten nodig, de volgord is belangrijk. Het 1e object trekken we af van 2!(object modus) CTRL + rechtermuis klik (select) | ||
ALT + Linker muisklik op lijn | Loop selection Er zijn 3 types van selectie, vertex, line & face -> gaat alles selecteren in die lijn | |||